Upon their next adventure, the two knights ventured to the mysterious Tower of Fate in the far ends of the Valley where they sought to destroy the dangerous and evil amulet they previously encountered. Unfortunately, Shovel Knight lagged behind Shield Knight and once he caught up to her, he witnessed her falling down a platform. The catching up Shovel Knight was then caught up in a terrible dark magic, passed out and, while unconscious, was somehow expelled from the Tower. Awakening, he found the structure sealed and impenetrable, and Shield Knight nowhere to be seen.
In Shovel of Hope, with the power of the Enchantress having already engulfed the Valley, Shovel Knight comes out of his retirement and takes his weapon once more to discover what happened to his partner and along the way bring peace to the lands, beginning his journey towards the Tower of Fate. He has to defy each of the Order's villainous knights, who even managed to sway his old friend Polar Knight in joining their cause, in order to travel through the locked gates, they set to defend their mistress.
Alignment: Lawful Good (Shovel Knight believes in the code of Shovelry, and often helps out others in need. He prefers to make peace with others instead of fighting to resolve conflict. Although he and Shield Knight are renowned for their treasure hunting career, both knights prioritize the safety of the people of the lands and will even put forth their own safety to stop a potential evil threat. Shovel Knight has successfully made peace with several warriors over the course of his various journeys)
Intelligence: At least Gifted (Noted to be the best hero and treasure hunter according to the game's intro. Defeated the entire Order of No Quarter, a group of skilled knights with various skills. Was stated by Mole Knight to be better at digging than him. He and Shield Knight have gone on hundreds of journeys together)
Superhuman Physical Characteristics, Human Achievements (Was a renowned treasure hunter alongside Shield Knight and became a farmer), Acrobatics (Preforms a long flip at the start of each level and is naturally athletic with his Shovel Blade in combat), Dimensional Storage (Can carry all of his relics and treasure), Weapon Usage (Along with being skilled with his Shove Blade, he also knows how to use various relics, such as the Flare Wand, Dust Knuckles, Throwing Anchor, Alchemy Coin, Mobile Gear, War Horn, Propeller Dagger, and Chaos Sphere), Perfect Guard & Attack Reflection (His Shovel Blade can send back projectiles. Can perform a parry when being attacked that reflects incoming damage), Reactive Adaptation (Shovel Knight is capable of adapting to certain ailments to benefit himself instead and can quickly revert the negative attributes of the debuffs), Accelerated Development (Battle; Physical Statistics. Shovel Knight went from fighting a weakened Enchantress at his prime to challenging a fully powered Enchantress after being exhausted in battle), Sheer Will & Restoration (Even after fighting tirelessly against the Enchantress and considering himself well past his peak condition, he was able to muster up all of his energy to fight the Enchantress alongside Shield Knight for the final battle), Magic (Shovel Knight has innate magic, which allows him to use his relics. Is noted to be a mage by other magic users), Aquatic Breathing and Self-Sustenance (Type 1. Shovel Knight can freely breathe underwater. Can fight other knights in the Event Horizon stage in showdown), Non-Physical Interaction and Soul Manipulation (Can interact with and kill ghosts), Immortality Negation and Regeneration Negation (Type 3, 6, and 7 [Immortality] and Low-Godly [Regeneration]. Can kill skeletons and zombies from the Lich Yard. Was able to kill the Enchantress, who went from a ghost-like state to having a physical body), Damage Boost and Durability Negation (Shovel Knight can charge his power for one attack with the Charge Handle, which can bypass armor and shields that are normally Invulnerable), Fire Manipulation (When at full health, Shovel Knight can use the Drop Spark, which creates a spark-based projectile), Limited Subjective Reality (The treasures that Shovel Knight gets in his dreams are transferred to real life), Divine Protection (Noted by Kratos to have the Gods' favor during their battle), Damage Transferal (When enemies or objects are nearby, Shovel Knight can harm all of them at once)
Damage Boost (The Morph Lance increases in power with each consecutive hit, and reaches a boost of 500%), Astral Projection & Limited Teleportation (The Shadow Locket creates an astral projection of Shovel Knight that he can teleport to after a short period), Intangible Attacks (Various relics such as the Reverse Exa can fire projectiles through solid surfaces), Sound Manipulation (The War Horn fires an omnidirectional soundwave that damages targets), Fire Manipulation and Explosion Manipulation (The Flameo Wand lobs balls of fire that bounce along the ground and then explode once they burn up), Air Manipulation (The Gusteo Wand manifests and launches small gusts of wind that can scale walls), Ice Manipulation and Durability Negation (The Blizzeo Wand fires snowflakes that freeze enemies on hit to such an extent that their whole body is as fragile as ice), Summoning and Invulnerability (Type 1. The Coffer of Safekeeping summons a coffin around Shovel Knight that completely protects him from harm), Water Manipulation and Flight (The Bubble Frog creates a small bubble around Shovel Knight that keeps him afloat indefinitely so long as the bubble doesn't pop. The Rising Dagger propels Shovel Knight into the air by spinning the hilt and blade tip like a propeller), Technological Manipulation and One Hit KO (The Omega Driver can be thrown like a boomerang as both a damaging projectile to instantly one-shot enemy knights, and a means to disable technology)
Portal Knights is an upcoming buy to play fantasy adventure game developed by Keen Games for PC and will be available on Steam Early Access. In Portal Knights players can traverse a series of sandbox islands through different portals as they try to reunite the shattered realm. Fierce creatures and bosses will stand in your path, but with perseverance you will be able to defeat them and reap the rewards of your efforts. You will also be able to create fantastic structures from different kinds of materials, your only structural limit being your imagination. By pairing your creativity with your combat skills you might just become the ultimate Portal Knight!
In Northrend, Arthas became the first of the Lich King's death knights. He was given a suit of saronite armor, and slew nearly all of his own men before raising them as undead. Some among them, notably Falric, Marwyn and Thassarian, were raised as death knights in Arthas' service.
As the pair traveled to Alterac, Kel'Thuzad explained the full extent of the \"second invasion\" and the Lich King's plan. Arthas and Kel'Thuzad went to the Alterac Mountains to destroy encampments of Blackrock clan orcs who possessed a functional demon gate, which the lich would use to speak to the demon lord Archimonde. The Scourge destroyed the orcs to secure the portal for themselves. Archimonde instructed them to march to Dalaran and acquire the spellbook of Medivh so he could be summoned into Azeroth.
Throughout the Broken Isles, frost death knights wielding the Blades of the Fallen Prince will occasionally encounter Memories of Arthas that give them cryptic messages. While the memories don't refer to any one being by name, they imply that the darkness never dies and that while the death knights may believe they are free, they exist only by \"his\" will and do as \"he\" commands. 1e1e36bf2d